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UNIVERSITY WORK
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PAST SHOOTER
This is a trailer to the game which was created during my last year of university.
This game was developed in Unreal Engine 5.0, in which I used both Unreal's blueprint language for some of the mechanics but I used C++ for the main mechanics and the character.
This was developed as a shooter game where the player or the AI can get any weapon on the platform and use that weapon to fight against each team. These teams are AI vs the player.
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